There has been a new Q&A with conquest producer DICE Producer, Gordon van Dyke, on the Battlefield: Bad Company Blog.
"What does a good Conquest map look like in your opinion?
A good Conquest map caters to the type of map you want to make. Is it Infantry focused, make it in a tight quarters with lots of objects to hide around and Flags that are closer with little to no vehicles. Is it more Vehicle focused, make it in a more open area with less objects to obstruct your vehicle movements. On top of that a Conquest map must be open for multiple strategies. The map should evolve and allow for new strategies as players become accustomed to the map. If the map is too streamlined it will quickly become boring as every session played becomes a re-run of the previous session."
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A good Conquest map caters to the type of map you want to make. Is it Infantry focused, make it in a tight quarters with lots of objects to hide around and Flags that are closer with little to no vehicles. Is it more Vehicle focused, make it in a more open area with less objects to obstruct your vehicle movements. On top of that a Conquest map must be open for multiple strategies. The map should evolve and allow for new strategies as players become accustomed to the map. If the map is too streamlined it will quickly become boring as every session played becomes a re-run of the previous session."